Senior Technical Artist - Microsoft Studios - Rare

Recruiter
Microsoft
Location
Atherstone
Salary
Competitive
Posted
14 Sep 2017
Closes
22 Sep 2017
Contract Type
Permanent
Senior Technical Artist - Microsoft Studios - RareRole We are looking for an experienced Senior Technical Artist to join our growing Technical Art team at Rare. We want to hear from people who have a passion for solving difficult challenges, a thirst for innovation and a drive for just making the best games possible. You will be part of a dynamic team whose key responsibility is to push for quality and efficiency wherever possible. Working with all Art teams, Engineering disciplines and Design teams, you will help define and assist in making the flexible content pipelines, work collaboratively on new cutting edge features with the Programming teams, whilst always searching for ways we can improve. If you have the skills and passion we are looking for and, most importantly, want to be part of something special, we want to hear from you. Key Responsibilities- Deliver complete tool sets independently. - Working with the Art Teams and the Leads to deliver the game to the artistic vision- Responsible for identifying and creating tools to improve art pipelines - Support the Art, Engineering and Design teams, helping to resolve technical difficulties - Use your experience to identify production risks and development improvements across the Art team and the company as a whole - Implement briefs provided by other teams, delivering reliable tools in a realistic timeframe - Proactively identify new technologies and techniques that will improve the game - When required, create concise documentation of toolsets that the team can rely on - Help keep Assets / Content within memory budget and follow performance guidelines - Reports to the Technical Art Director Required Experience & Qualifications - A professional portfolio or technical blog- Degree in Computer Science or Similar related subject - Proven experience in game development, with experience in seeing projects from beginning to end as a Technical Artist. - Experience working on a Console is a must. - Knowledge of programming languages such as Python/C#/C++/HLSL - Deep knowledge of 3D creation packages (Maya/Max/Houdini/Zbrush/etc) - Good knowledge of 3D graphics and any chosen area of expertise. - Up-to-date experience and knowledge of current game development practices and terminology Desired Characteristics - Excellent artistic ability - Excellent eye for quality control and detail - Excellent problem solving skills, with the ability to existing knowledge to rapidly improvise solutions - A broad technical understanding with the capacity to learn and utilize new skills quickly - Experienced in dealing with the idiosyncrasies of team project work - Excellent communication skills - Proactive and organized individual - Ability to take direction and constructive feedback - Self- motivated and passionate about your work. - Experience with Unreal Engine or equivalent is a plus.