Gameplay Programmer - Microsoft Studios - Rare
Gameplay Programmer - Microsoft Studios - Rare LtdDate posted: 27th February 2017Date Expires: 28th March 2017Salary: Competitive plus benefitsLocation: Twycross, UKOverview: Rare: We're not your typical developer. Over 30 years in the game-making business, every moment has been dedicated to kicking out one beloved title after another. We've tried all manner of new things in that time, but if there's one thing we've truly come to believe, it's the importance of having fun every single day and infusing it into everything we create. That's the core of who we are - check out the Rare Replay collection for three whirlwind decades of evidence.We strive to keep Rare a fantastic place to work, from its beautiful location and state-of-the-art facilities to a strong focus on work/life balance. If you're a keen gamer, chances are you've already caught wind of our epic shared world pirate adventure Sea of Thieves, revealed at E3 2015 and currently in Technical Alpha with Xbox Insiders. With every day bringing new challenges and discoveries in equal measure, there's never been a more rewarding time to join our daredevil crew! ROLE PURPOSE Game teams are responsible for generating the concepts and designs for our titles, and for creating the software and art that bring these to life. As a Gameplay Programmer on a game team, you'll work with other programmers, designers, artists, testers and production staff to create game features. In this multi-disciplinary environment, everyone has a part to play in providing inspiration and creativity and no one truly performs just a single role. It doesn't matter whether an idea has come from an intern or a senior member of the team - it's just as worthy of consideration and inclusion in our games.Gameplay programmers can expect to work on many aspects of a game. Whether it's networked gameplay, artificial intelligence or user interfaces, the flexibility and a desire to give something a try are key. They may work in prototyping environments or on games that are already in production.We're big believers in high quality engineering here at Rare and, since we're developing our products as services, we aim for fast iteration yet with robust methods. This means that we embrace modern development practices such as Continuous Delivery, automated testing, code reviews, pair programming and agile methods (e.g. Kanban).Regardless of team, we aim to support versatility and learning. Our team culture reflects this; we do whatever it takes to spread knowledge within the team and get a top quality job done. KEY ACCOUNTABILITIES In conjunction with other engineers, designers, artists and testers; originate, implement and iterate on software features for inclusion in our games or to support the development of our products.Identify and surface risks in the areas that are being worked on.Solve problems through the application of sound engineering practice.Continuously work to minimize technical debt and maintenance hazards.Devote time to personal improvement in order to further your own game development and programming knowledge.Be part of Rare's culture. Be inquisitive, try things out, break stuff, help people be even better, think like you own the place.REQUIRED SKILLS AND EXPERIENCEShow us that you have a solid grounding in Computer Science theory and genuine enthusiasm for the subject. You'll have demonstrable experience of its practical application, but we appreciate that at this stage in your career it might not all be from games or necessarily from outside of academia either.Bring raw enthusiasm for at least one area of technical expertise. Games are big and complex but there will probably be one or two topics that you think are Really Interesting. Tell us what you like.Be enthusiastic about modern development techniques and be demonstrably keen to apply them to games. Test automation is a key element of our approach so a willingness to apply that is essential.Show us that you have a good foundation in software design, programming and debugging. Programmers learn numerous languages over their careers so it's less about the specifics for this role.