Sound/Audio Engineer

CVBay Limited
£30k - £37k pa
28 Sep 2017
20 Oct 2017
Contract Type
Full Time
My Client an award winning AAA studio are looking for an established Sound/Audio Designer who has a wealth of experience in successfully working on multiple released game titles to come on board and help with the studio's new IP set release early 2018. The successful candidate will oversee implementation of systems and content into the product and be accountable to the wider game and audio direction. You will need a high level of initiative, passion, resilience and good organisation skills to assist with product vision. KEY RESPONSIBILITIES You will take responsibility for; - Creating audio assets that express the emotional gestalt of a scene through the relations and connections of the various audio, visual, and gameplay elements - Apply in-depth knowledge of the spectrum of viable sound design techniques to develop prototypes for a game area or section, which result in highly believable and immersive effects for key game areas - Implement music cues, which result in assets that function technically and musically well within the game - Oversee the entire voiceover (VO) production pipeline for a game, including production strategy, script management, casting, recording, editing, and implementation, which result in high-quality game VO that will be completed within the game's budget and schedule - Work with the audio, design, and art directors to translate overall concept audio into prototypes for specific classes of audio assets, which result in clear communication of aural style to the audio production team TECHNICAL ABILITY - Expertise of audio asset preparation and in-game mixing to improve the production pipeline - Expertise in audio asset creation software, Pro-Tools, Audition, Reaper etc. As well as Wwise and Perforce - Initiative to produce run-time audio that maximizes audio quality while functioning within the processor/memory budget - Initiative in partnering with Test to develop a test plan and establish bug-triage criteria for an entire game area ESSENTIAL SKILLS - Experience of at least one full game development life-cycle across a high-end platform - Ability to clearly define and communicate parameters for the iterative process to the game design team - Can work in a team environment, and ability to work with varied personalities
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