Principal Character Artist

14 Apr 2018
17 Apr 2018
Contract Type
Full Time
At Rare we're passionate about building the best teams to build the bestgames. We're looking for a Principal Character Artist to join our teamand help us deliver on this promise, helping to inject the Rare spiritinto the next generation of characters for our games. As a Principal Character Artist you will be an expert in your field witha knowledge of both the artistic and technical aspects of the job, andthe experience and passion to back it up. Reporting to the LeadCharacter Artist, you will contribute on all matters relating toCharacter Art helping to drive the quality and efficiency of the team,and projects forward.Qualifications Rare is an equal opportunity employer. All qualified applicants willreceive consideration for employment without regard to age, ancestry,color, family or medical care leave, gender identity or expression,genetic information, marital status, medical condition, national origin,physical or mental disability, political affiliation, protected veteranstatus, race, religion, sex (including pregnancy), sexual orientation,or any other characteristic protected by applicable laws, regulationsand ordinances. A minimum of 5 years' experience in game development and an understanding of 3D modelling packages such as Autodesk Maya, 3D sculpting programs such as ZBrush and Texturing apps such as Photoshop and Substance Painter/ Designer. Experience with cutting-edge techniques and technology related to character art and a strong desire to stay ahead of the game. Able to proactively self-organise and prioritise work for yourself and others. Able to contribute to guiding and mentoring groups of junior artists, contractors, and outsourcers. Self-motivation, excellent communication skills, and a great team-player attitude A strong portfolio demonstrating art styles and skills relevant to our projectsDesirable Have shipped several AAA Console/PC titles as a Character Artist A love of stylised artwork/games- particularly Rare's! Able to take and interpret direction and criticism Proactive, organised, able to work as part of a team and independently Able to effectively collaborate with game designers and programmers Creative and passionate approach to solving problemsResponsibilities Create outstanding character artwork that helps set a high quality bar for the team. Help others to consistently reach that bar by mentoring and guiding less experienced colleagues. Contribute to the set-up of suitable pipelines and workflows, including prototyping, documentation, and helping to specify, test, and drive to quality tools created by the Technical Art and Engineering teams. Keep abreast of new trends and new technologies in the industry and how they could be applied to improve the output of the character team in the future. - provided by Dice MAYA, PHOTOSHOP