Principal Level Artist

14 Apr 2018
17 Apr 2018
Contract Type
Full Time
We are looking for a Principal Level Artist with several years'experience. Reporting to the Lead Level Artist, you will be responsiblefor the creative design and technical implementation of our game worlds.You will have a varied and challenging role in our game's developmentmaximising quality as well as efficiency.Qualifications Rare is an equal opportunity employer. All qualified applicants willreceive consideration for employment without regard to age, ancestry,color, family or medical care leave, gender identity or expression,genetic information, marital status, medical condition, national origin,physical or mental disability, political affiliation, protected veteranstatus, race, religion, sex (including pregnancy), sexual orientation,or any other characteristic protected by applicable laws, regulationsand ordinances. Essential Requirements A minimum of 5 years' experience in game development as a Principle/Senior specialising in Level/Environment Art. A good artistic eye for detail. Understanding of how tone, ambiance, and gameplay work together to create immersive worlds. Excellent design and compositional skills. Experience in world or level building in one or more current generation engines/modelling tools (UE4, Unity, CryEngine, 3DS Max, Maya etc.). Strong problem-solving ability with the ability to suggest creative solutions. Self-motivation, excellent communication skills, and a great team-player attitude.Desirable Plus's Active interest in Level design and open world gaming. Creative and passionate approach to problem-solving. Able to take and interpret direction and criticism. Proactive, organised, able to work as part of a team and independently. Responsibilities Responsibilities Work closely with the level lead to define and building vast, scalable, open-world environments. Provide solutions to problems while working in collaboration with other members of the game team, including artists, designers, audio and engineers. Contribute to the set-up of suitable pipelines and workflows, including prototyping, documenting processes and helping to specify, test and drive the quality of tools created by the Technical Art and Engineering teams. Iterate and improve the look and feel of pre-existing areas of the world to improve the player experience. Maintain quality control of the work you create, and the work of others under your supervision. Taking ownership of areas of the level work, identifying and breaking down task requirements and reporting back to the Level art lead. Deliver work on schedule and within technical specifications. Manage and mentor more junior members of Level Art team. - provided by Dice 3DS MAX, CREATIVE DESIGN, MAYA